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Isometric Characters

10 isometric pixel art characters in 8 directions: walk, run, attack, hurt, death + JSON. 64x64.

What's inside
64x64, 2864 Frames
Sizes
Isometric, 64x64
Formats
PNG, JSON
Download
20 MB
Download it: 3 days for $1 This pack alone is $9.99. In Gridwright it comes with every other pack and all 31 tools, for $17 a month.
Isometric Characters, moving preview

What it does for your game

  • No more mirrored-sprite mistakes: All 8 directions are drawn, so the sword stays in the right hand and the shield on the left arm when your characters turn.
  • Picture your party in battle: The knight blocks, the ranger looses an arrow, the mage casts an arcane bolt and a goblin lunges with its spear across the tiles.
  • 2864 frames, feet locked: 10 characters on exact 64x64 cells with the feet on the same point, plus JSON hit frames, hit boxes and walk speeds per direction.

10 animated pixel art characters for isometric games, in 8 directions, on exact 64x64 cells: 2864 frames. Made for the 32x16 diamond of Gridwright Isometric Tiles and Isometric Interiors, and for any 2:1 isometric map. For tactics and action RPGs, strategy games, city and colony builders, survivors-likes and roguelikes. Standing, the characters are 27 to 41 px tall at 1x.

Licence in one line: use them in your commercial games; do not resell the files. No credit required.

Every direction is drawn, none is mirrored: the sword stays in the right hand and the shield on the left arm when a character turns.

The cast

  • Knight (hero): sword and shield, slash, block.
  • Ranger (hero): bow, draws, aims and shoots an arrow.
  • Mage (hero): staff, raises it and casts an arcane bolt.
  • Rogue (hero): two daggers, a right and a left stab.
  • Barbarian (hero): two-handed battle axe, an overhead smash.
  • Villager (npc): no weapon; chops wood and mines with tools.
  • Skeleton (enemy): rusty sword, slash.
  • Goblin (enemy): small, a spear, a lunge.
  • Orc (enemy): big, a spiked club, an overhead smash.
  • Cultist (enemy): hooded robe, a hooked staff, casts a shadow bolt.

The animations (all 8 directions)

  • Idle (4), walk (8), run (6), hurt (3) and death (7, it stays down) for everyone.
  • Attack (6-7) by weapon: sword slash (knight, skeleton), bow shot (ranger), staff cast (mage, cultist), double dagger stab (rogue), overhead smash (barbarian, orc), spear lunge (goblin).
  • Block (4) for the knight; chop and mine (6 each) for the unarmed villager.
  • Effects: an arrow in 8 directions, an arcane bolt and a shadow bolt (4-frame loops in 8 directions) with their impacts, and a shadow sprite.

Made to drop in

  • One exact cell: every frame is 64x64 at 1x and the feet always sit on the same point (32, 46): the centre of a ground diamond. Nothing touches the cell's edges.
  • A JSON per character with fps and loop, the feet point, the hit frames and the weapon's hit box for each direction, the spawn frame and point of the arrow or bolt for each direction, and the walk and run speed per direction, so the feet don't slide.
  • Every frame also as its own PNG, plus sheets (one per animation, a row per direction), at 1x, 2x and 3x, and the palette (.hex, .gpl). No baked shadows.
  • The README gives the placement formula and the draw order for an isometric tile map.
  • The scenes in the screenshots use Gridwright Isometric Tiles, not included).

What it does not include

No equipment layers or character creator (the outfits are fixed), no jump, dodge or climb animations, no portraits, no tiles as Isometric Tiles and Isometric Interiors), no Aseprite files and no engine project files. The art is drawn at 1x; the 2x and 3x files are scaled copies.

Your game, looking finished

Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.

Start for $1

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