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Isometric Tiles

32x32 pixel art isometric tileset: blocks, ramps, water, roads, fences, trees, props, 12 buildings.

What's inside
359 pieces
Sizes
Isometric, 32x32
Formats
PNG, JSON
Download
2 MB
Download it: 3 days for $1 This pack alone is $9.99. In Gridwright it comes with every other pack and all 31 tools, for $17 a month.
Isometric Tiles, moving preview

What it does for your game

  • No more mismatched tiles: Ground, water, roads, fences, trees and 12 buildings share one exact 32x16 diamond grid, so every piece lines up with the next.
  • Picture your village: A cobblestone road winds past a cottage and a well, a waterfall spills off a grassy cliff and a campfire burns beside the market stalls.
  • 359 pieces, roads that autotile: 11 ground materials, ramps up to all 4 corners, 45 road pieces, 16-join fences and 58 shadow sprites, with no shadow baked in.

A pixel art isometric map kit: 359 pieces on one exact 32x16 diamond grid (blocks are 32x32 sprites): ground blocks in 11 materials, ramps and stairs, water, lava and ice, roads that join, fences and walls, trees, crops, props and 12 ready-made buildings, plus a separate shadow sprite for every tree, prop and building. For tactics RPGs, strategy and city builders, farming and life sims, roguelikes and adventure games.

Licence in one line: use it in your commercial games; do not resell the files. No credit required.

What you get

  • Blocks (44) and floors (33): grass, autumn grass, snow, dirt, tilled soil, sand, stone, cobblestone, brick, wooden planks and dungeon stone; 3 full blocks, a half block and 3 flat floor tiles per material. Stack them for hills, cliffs and walls.
  • Ramps and stairs (56): ramps in 6 materials up towards all 4 corners (a lower and an upper half, so the slope shows from every side), stone and wooden stairs in 4 directions.
  • Water, lava and ice (26 + 16 foam): animated water and lava blocks and floors, waterfalls for the left and right face of a block, shore foam for each side, ice for winter.
  • Roads that autotile (45): dirt path, cobblestone road and sand path, 15 corner pieces each, transparent outside the road, so they lie on any ground block.
  • Fences, walls and hedges (52): wooden fence, low stone wall and hedge with 16 joins each (picked by the neighbours, so any shape connects), and a wooden gate both ways, open and closed.
  • Nature (34) and crops (4): oaks (large, small, autumn, blossom, snowy), pines (plain and snowy), birch, dead tree, palm, 5 bushes, 5 rocks, flowers, grass, reeds, mushrooms, stump, logs, lily pads, cactus; wheat, corn, pumpkins and cabbages for crop fields.
  • Props (31 kinds, 37 sprites with the frames): barrels, crates, chests (closed and open), sacks, signs, lamp posts (day and lit), an animated campfire and brazier, a well, benches, a table, a stool, a haystack, carts, a tent, market stalls, an anvil, a woodpile, a bucket, a scarecrow, tombstones and wooden bridges.
  • 12 buildings: a cottage, a stone house, a log cabin, a woodcutter's shed, a round tower and a mine entrance, each with the door facing left or right (drawn both ways, not mirrored, so the light stays on the same side).
  • 58 shadow sprites: no shadow is baked into the art; each tree, prop and building has its own solid shadow with the same anchor, to draw at the opacity you like (or not at all).

Made to drop in

  • One exact grid: the ground diamond is 32x16, a block is 16 px tall, every file is a multiple of 16 px. Pixel centres never fall on a diamond's edge, so tiles meet with no gap and no overlap; the build checks it.
  • One JSON for everything (isometric.json): every sprite's footprint, anchor and height, the road corners, the fence joins, ramp directions and frames, plus the placement formula and the draw order in the README.
  • Clear names: block_grass_01.png, ramp_stone_up_ne_low.png, path_cobble_05.png, fence_wood_06.png, cottage_left.png.
  • Single PNGs and sheets at 1x, 2x and 3x, and the palette (.hex, .gpl).
  • The maps in the screenshots were put together from these same sprites, with the shadow sprites on.

What it does not include

No characters or animals, no interiors, no corner ramps (straight ramps only), no RPG Maker sheets and no engine project files (the README gives the placement formula and the draw order). The art is drawn at 1x; the 2x and 3x files are scaled copies.

Your game, looking finished

Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.

Start for $1

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