Modern Shops & Stores
16x16 top-down shops inside and out: supermarket, bakery, pharmacy, florist, books, shop fronts.
- What's inside
- 516 tiles
- Sizes
- Top-down, 16x16
- Formats
- PNG, JSON, Tiled maps (TMX/TSX)
- Engine files
- Tiled
- Download
- 2 MB

What it does for your game
- Your shops stop looking identical: Each of the 8 shops has its own fittings, sign and storefront, so you stop reusing one generic shelf for the bakery, pharmacy and book shop.
- Picture your supermarket: A cart waits by a half-stocked drinks shelf, the checkout belt runs, and outside the bakery front is lit for the night.
- 516 pieces, walls auto-tile in Tiled: 137 fittings, 104 shop front pieces with lit night copies and 47-tile wall autotiles in 4 finishes, on a strict 16x16 grid with Tiled tilesets.
Modern shops for top-down 16x16 pixel art games: 516 pieces. A supermarket, a convenience store, a clothing store, a pharmacy, a book shop, an electronics shop, a bakery and a florist, inside and out: wall autotiles, floors, wall decor, aisle signs and fittings for every shop, plus shop fronts for the street that fit Gridwright Modern Town. For life sims, shop and management games, modern RPGs, mysteries and zombie games.
Licence in one line: use it in your commercial games; do not resell the files. Credit "Art by Gridwright" with a link.
What you get
- 137 shop fittings in 9 groups: supermarket (51: shelves in 4 themes that repeat, with half-stocked and empty middles for restocking, fridges, a chest freezer, produce crates, a checkout with a moving belt, self-checkouts, carts facing 4 ways, baskets, security gates), counters (17: white and oak runs with a till and a glass top, a coffee machine, a hot dog roller, a slush machine, a pharmacy counter), convenience (6), clothing (15: rails, a round rack, mannequins, changing rooms), pharmacy (7), books (10), electronics (10), bakery (9: display cases, a bread rack, a glowing deck oven) and florist (12: flower buckets, a flower cooler, plants).
- 104 shop front pieces: each of the 8 shops gets its own storefront row (windows with its own display behind the glass, a door) and sign band row (a sign with its pictogram), all with lit night copies. Same rows and corners as Modern Town's buildings, so they slot in.
- 47-tile wall autotiles (188 tiles) in 4 shop finishes: supermarket panels, boutique wainscoting, subway tiles and wood slats. They join the walls of Gridwright Modern Office & Home.
- 6 street props: a cart corral, A-frame signs, a fruit stand, a flower cart, a parcel locker.
- 36 animation frames included in the count: the checkout belt, self-checkouts, security gates, the ATM, the hot dog roller, the slush machine, the deck oven, phone screens, a console kiosk, the TV wall, the pharmacy cross, cameras and the automatic door.
Made to drop in
- Strict 16x16 grid. 102 larger pieces are exact multiples (16x32, 32x16) and stand on their bottom row.
- Every file is named after the object (shelf_drinks_middle_half.png, counter_oak_till.png), and the neighbour bitmask is in every wall file name and in tiles.json.
- Tiled tilesets included: one .tsx per sheet, and the wall sets carry a wang set, so Tiled auto-tiles the walls for you.
- Single PNGs and sheets at 1x, 2x, 3x and 4x, no baked shadows, and a README that shows how the shelves, counters and shop fronts join.
- No words and no brands anywhere: signs use pictograms, so the art fits any language.
What it does not include
No characters, no roofs, sidewalks or roads (those are in Modern Town), no RPG Maker sheets and no engine project files beyond the Tiled tilesets. The art is drawn at 16x16; the 2x, 3x and 4x files are scaled copies.
Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.
Start for $1