Sci-Fi Interiors
16x16 top-down spaceship and station interiors: wall autotiles, doors, consoles, reactor, cryo.
- What's inside
- 409 tiles
- Sizes
- Top-down, 16x16
- Formats
- PNG, JSON
- Download
- 2 MB

What it does for your game
- No more boxy ship walls: 47-tile wall autotiles in 4 finishes give every corridor a 14 px face, dark tops and rounded corners, from fleet hull to rusted derelict.
- Your bridge, alive on screen: The airlock light turns green, its doors open onto a bridge of consoles and a holo table, and warp-speed windows streak with stars.
- 409 pieces, 99 animation frames: 32 floors, 16 door frames opening in 4 frames, 95 props from cryo pods to floor turrets, and 31 animated pieces on a strict 16x16 grid.
A sci-fi top-down 16x16 pixel art tileset: 409 pieces for spaceship and space station interiors, with real wall autotiles, doors for every wall, space outside the hull and props for every room. For sci-fi RPGs, survival and colony sims, station management, derelict-ship horror and top-down shooters.
Licence in one line: use it in your commercial games; do not resell the files. No credit required.
What you get
- 47-tile wall autotiles (188 tiles) in 4 finishes: fleet hull panels, white lab panels, military plating with hazard stripes and a rusted derelict hull. A 14 px face on the edges that look down the screen, dark tops, rounded corners.
- 32 floors: deck plates, metal grating, lab tiles, hex tiles, diamond plate, crew carpet, circuit and derelict plates, 4 variants each.
- Space: 4 starfield tiles that mix freely, a ringed planet and a moon, for the outside of the hull.
- 16 door frames: a front door, a double door and an airlock for horizontal walls, and a side door for walls that run up and down the screen. Every door opens in 4 frames and its light turns from red to green.
- 39 wall decor pieces: windows with stars or a planet, warp-speed windows (animated), wall screens, a big monitor, lamps in normal and red-alert light, a rotating beacon, an alert sign, vents, a fuse box, keypads, pipes, warning signs, an extinguisher, a first-aid cabinet, a weapon rack and a tool board.
- 33 floor markings: hazard-stripe zones of any size in yellow and red, arrows, cables that join up, a floor vent, a hatch and floor lights.
- 95 prop sprites: captain chairs and crew seats facing 4 ways, consoles, a holo table, a radar; a reactor, generator, power cells, coolant tank, workbench and server racks; crates, canisters, a tool cart and a drone; med beds, healing pods, specimen tanks, a scanner; beds, a bunk bed, lockers, a mess table, a food dispenser, a terminal desk and alien plants; cryo pods (empty, occupied, open); hydroponic planters in 3 stages; a weapon locker, floor turrets facing 4 ways, force fields both ways; a teleporter.
- 99 animation frames of 31 animated pieces are included in the count: doors, windows, screens, beacons, consoles, the holo table, radar, reactor, pods, tanks, force fields, the teleporter and more.
Made to drop in
- Strict 16x16 grid. 83 larger pieces are exact multiples (16x32, 32x16, 32x32) and stand on their bottom row.
- Every file is named after the object (captain_chair_left.png, door_airlock_f3.png), and the neighbour bitmask is in every wall file name and in tiles.json, so you can wire the walls to any engine.
- No baked shadows, so nothing to strip before you add your own lighting.
- Single PNGs and sheets, at 1x, 2x and 3x, and a README with the bitmask diagram, how the doors, hazard zones and cables join.
- Same grid and view as Gridwright Modern Office & Home, Interiors and the Top-Down Tileset.
What it does not include
No characters, no Tiled or RPG Maker files and no engine project files. The art is drawn at 16x16; the 2x and 3x files are scaled copies.
Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.
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