Animals & Pets
16x16 top-down pixel animals: cats, dogs, horses, wildlife, birds; 18 frames in 4 directions each.
- What's inside
- 32 animals, 4 directions
- Sizes
- Top-down, 16x16
- Formats
- PNG, JSON
- Download
- 8 MB

What it does for your game
- No animating animals yourself: Cats, dogs, horses, wolves and bears already walk, run, eat, sleep, attack and die in 4 directions, and the birds take off and land.
- A village that feels alive: A calico cat naps on the path, a dog trots after the player and a stag runs off into the trees at the edge of town.
- 2,304 frames, ready to load: 2,304 frames on exact 16x16 and 32x32 cells, one 18x4 sheet per animal with a JSON of frame rectangles and suggested frame rates.
32 top-down 16x16 pixel art animals from 15 species, each with the same 18 animated frames in 4 directions: 2304 frames. Cats, dogs, horses, rabbits, foxes, squirrels, a hedgehog, deer, wolves, a boar, bears and 4 birds, for RPGs, farming and life sims, cozy games, survival and hunting games.
Licence in one line: use them in your commercial games; do not resell the files. No credit required.
What you get
- Pets (12): cats in 5 coats (orange tabby, black, white, grey tabby, calico), dogs in 4 (golden, black, brown and white, grey), rabbits in 3 (brown, white, grey).
- Wildlife (5): red and arctic foxes, red and grey squirrels, a hedgehog.
- Big animals (11, 32x32 cells): horses in 4 coats (bay, chestnut, grey, black), a doe and a stag, grey and white wolves, a boar, brown and black bears.
- Birds (4): a crow, a sparrow, a robin and a seagull, with take-off, flying and landing.
- 2 shadow sprites, separate: no shadow is baked into any frame.
18 frames for every animal, in 4 directions
- Four-legged animals: idle 2, walk 4, run 4, eat 2, sleep 2, attack 2, hurt 1, dead 1.
- Birds: idle 2, hop 4, peck 2, take-off 2, fly 4, land 2, hurt 1, dead 1.
- Down, left, right and up rows on every sheet; the left row is drawn out (no flipping needed).
Made to drop in
- Exact cells: 16x16 for small animals and birds, 32x32 for the big ones, every frame in its cell with nothing cut off (the build checks it).
- One sheet per animal with the same layout (18 columns x 4 rows) and a JSON with every frame's rectangle, the column names and suggested frame rates; every frame also as its own PNG.
- 1x, 2x and 3x, PNG only, nearest-neighbour ready.
- Same 16x16 top-down view as Gridwright Medieval Village, Modern Town, Farm and Top-Down Characters. The scenes in the screenshots use Medieval Village tiles, which are not included.
What it does not include
No farm animals (cows, sheep, pigs and chickens are in Gridwright Farm, side view), no fish or insects, no 8-direction sprites, no Aseprite files and no engine project files. The art is drawn at 16x16 and 32x32; the 2x and 3x files are scaled copies.
Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.
Start for $1