Cozy UI
A soft pastel pixel art GUI on a 16x16 grid: 3 themes, hotbar, clock, shop, dialogue and 50 icons
- What's inside
- 3 Themes, 50 Icons
- Sizes
- 16x16
- Formats
- PNG, JSON
- Engine files
- Godot, Unity
- Download
- 597 KB

What it does for your game
- No more default-looking menus: Windows, a hotbar, a clock, coin counters, a shop, a quest list and a dialogue box with a portrait frame come in one soft style.
- A screen that feels like home: A wooden hotbar with the watering can selected, a clock in the corner and a villager's portrait framed in the dialogue box.
- 174 sprites, 3 swappable themes: Cottage, Paper and Garden share names and sizes on an exact 16x16 grid, with 9-slice margins in JSON for Godot and Unity.
A soft pastel pixel art GUI for cozy, farming, life-sim and cafe games, on a strict 16x16 grid: 3 themes x 40 pieces + 50 icons + 4 cursors (174 sprites). Everything a cozy game screen needs: windows, a hotbar, inventory slots, a clock, coins, bars, a shop, a quest list, a dialogue box with a name plate and portrait frame, settings controls and tooltips.
Licence in one line: use it in your commercial games; do not resell the files. No credit required.
Three themes that differ in shape
- Cottage: wooden frames with grain lines and nails, square corners
- Paper: soft paper with washi tape on the top-left corner and a folded bottom-right corner
- Garden: round green frames with leaf sprigs and a flower bud on two corners
Every theme has the same pieces with the same names and sizes, so you swap themes by swapping a folder.
In every theme
- Windows: 9-slice panels, an inset panel, a wide window, a dialogue box, tooltips and shop or quest rows.
- Buttons (text and icon) in normal, hover, pressed and disabled; tabs; toggles; checkboxes; radio buttons; a slider.
- Inventory and hotbar slots in normal, hover, selected and locked.
- HUD: a clock widget, a coin/gem counter, bars for energy, health, water and friendship, a divider.
- Dialogue: the box, a name plate, a 48x48 portrait frame and a 2-frame "next" arrow.
50 icons and 4 cursors (16x16)
Hearts, energy, coin, gem, star; tools (hoe, watering can, axe, pickaxe, shovel, fishing rod); seeds and crops; food; weather and seasons; home, map, bag, journal, mail, clock, music, sound, gift, paw; settings, close, check, plus, minus, arrows. Pointer, hand, grab and wait cursors.
Made to drop in
- The grid is exact: every sprite is a multiple of 16 px at 1x, and every sheet position is on the grid.
- 9-slice margins in a JSON for every piece that stretches; the middle rows and columns are flat, so they tile cleanly (Godot NinePatchRect, Unity sprite borders).
- Single PNGs and sheets at 1x, 2x and 3x, plus the palette (.hex, .gpl).
What it does not include
No fonts (the text in the screenshots is our own pixel font, sold in Gridwright Pixel Fonts), no engine project files, no animations beyond the 2-frame arrow. The art is drawn at 1x; the 2x and 3x files are scaled copies.
Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.
Start for $1