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Farm RPG

16x16 farming RPG kit: a working farmer in 4 directions, a character creator, seasons, animals.

Sizes
Top-down, 16x16
Formats
PNG, JSON, Godot scenes and resources, HTML (runs in a browser)
Engine files
Godot, Tiled, RPG Maker
Download
40 MB
Download it: 3 days for $1 This pack alone is $9.99. In Gridwright it comes with every other pack and all 31 tools, for $17 a month.
Farm RPG, moving preview

What it does for your game

  • No more mismatched farm assets: Farmer, crops, animals, four seasons and the farmhouse rooms share one 16x16 style, so nothing in your farm looks borrowed from another pack.
  • A full farm day on screen: Your farmer hoes and waters the field, fishes at the pond, then rides a saddled horse past fruit trees to the mayor's office.
  • Godot, Tiled and RPG Maker ready: Godot 4, Tiled and RPG Maker MV/MZ files, 27 ready characters, a browser Farmer Generator, and every new update included for owners.

Licence in one line: use it in your commercial games; do not resell the files. Credit "Art by Gridwright" with a link.

Updates so far

  • Update 13: a greenhouse and garden beds (v1.13, 2026-11-15): a glass greenhouse as a kit of 16x16 tiles (a left end, a middle that repeats and a right end in three rows: the ridge, the glass roof, the glass wall on a brick plinth, plus a door closed and open), so it can be any width; through the glass you see the plants inside. Also built: the 3x3 greenhouse in summer, with its door open, in winter (snow on the ridge and eaves, frost on the panes) and empty, and a 5x3. Inside: stone slab and gravel floors, a potting bench, a staging shelf, seed trays empty and sprouting. Raised garden beds in wood and in stone, each a 16-tile autotile (Godot terrain, Tiled wang set, RPG Maker A2) that joins in runs and rectangles of any size, with the farm's soil for the crops. Planters (a wooden box empty, with flowers and with herbs, a window box, terracotta pots small and large, a seedling, lavender), 3 trellises (bare, climbing beans, roses) and a garden arch bare and with roses. On a new RPG Maker sheet (L).
  • Update 12: crafting stations (v1.12, 2026-11-14): six crafting stations, each idle and working, the two states the same size and standing on the same floor pixels so they swap in place: a workbench with a vice and a tool board (working, the saw goes through a plank and sawdust falls), a brick furnace with a chimney and a clay crucible (working, a 3-frame fire, molten ore, sparks and smoke), a keg with a tap (working, the airlock bubbles and the tap drips), a preserves jar with a gingham cover (working, full of fruit with bubbles rising), a floor loom (working, the cloth grows, the shuttle runs through the warp and the treadles swap) and a cheese press (working, the screw is down and whey drips from the spout); catalog.json names each station, its state and its frames. On a new RPG Maker sheet (K).
  • Update 10: weather: rain, snow and wind loops (v1.10, 2026-11-12): six weather overlays for the whole screen at 320x180 (light rain, heavy rain, rain in the wind, light snow, heavy snow, and wind with gusts and blown leaves), each a loop that runs on without a jump and also tiles; the same six as 64x64 tiles that repeat in x and y for a screen of any size; and on the ground, 16x16 loops that repeat every 16 px: rain landing on soil or grass (light and heavy), rain rings on the pond, and rain puddles in 3 sizes. In Godot a weather.tscn overlay with every weather as an animation, the ground loops as a new animated tileset source, in Tiled as a tileset, and on RPG Maker sheet I.
  • Update 9: watering effects and sprinklers that water soil (v1.9, 2026-11-11): the soil soaking in: 3 frames from dry to watered on all 47 soil tiles, so any tile of a field can go dry, soaking, watered, without a seam; the splash where the watering can's water lands (4 frames); two sprinklers, one that waters the 4 tiles beside it and one that waters all 8 round it, each with a 48x48 spray loop of 6 frames that lands on every tile it waters; and puddles in 3 sizes that shimmer, which also work as a puddle drying out. In Godot as new tileset sources, in Tiled as tilesets, and on a new RPG Maker sheet (I).
  • Update 8: more hairstyles (v1.8, 2026-11-10): 6 new hairstyles in all 7 colours, so 14 styles: a braid over the shoulder, pigtails, a mohawk, an afro, a side part and long wavy hair; 42 new creator layers that fit every pose of every animation (riding and sleeping too), in the Farmer Generator as well; the mohawk and the afro rise above the head, inside the 32x32 cell.
  • Update 7: the horse rider pose (v1.7, 2026-11-08): every character can ride: 3 new animations (ride idle, ride walk, ride run) in 4 directions, frame for frame with the horse's idle, walk and run, and in every creator layer; both horses saddled (a saddle on a coloured blanket, a girth and a bridle), with the horse's head and neck as a separate sheet that goes over the rider facing down; riding.json gives the rider's place on the saddle for every frame, compose.py --ride puts your own character on a horse, all 27 characters come ready on both horses, and Godot gets a riding scene that keeps the rider on the saddle.
  • Update 6: farmhouse interior part 2 (bedroom, living room) (v1.6, 2026-11-07): a single and a double bed, each in 3 parts (the bed made, the bed alone and its quilt) and mirrored, so the sleep animation lies with its head on the pillow and the quilt drawn over it (the offsets are in catalog.json); a wardrobe, a nightstand with a lamp, a sheepskin; a stone fireplace whose fire flickers (3 frames), a sofa and an armchair to sit on (seat offsets in catalog.json), a bookcase, a floor lamp, a round and a long rug, 3 potted plants, a window with curtains and a painting for the wall.
  • Update 4: 6 new crops with withered and watered stages (v1.4, 2026-11-05): garlic, rice, coffee, hops on a pole and grapes on a trellis that joins, and cotton, each with seeds, 4 growth stages up to ripe, a withered stage, a produce icon and a seed packet, so 26 crops; and every crop now has a watered look for its first 4 stages: damp ground round the foot and drops on the leaves.
  • Update 3: the mayor's office and 3 shopkeepers' outfits (v1.3, 2026-11-04): the mayor's office (a desk, a high-backed chair, a visitor's chair, a waving town flag, a filing cabinet, a bookcase, a rug, the town seal and map for the wall, a paper stack, a plank floor and a panelled wall), 18 new layers (a waistcoat, a shop apron with a pocket, a sash and a flat cap, in 3 to 5 colours each) and 3 new characters: the seed shop owner, the tailor and the fishmonger; the mayor now wears the sash.
  • Update 2: dogs and cats (v1.2, 2026-11-03): 4 new dogs (husky, shepherd, corgi, dalmatian) and 4 new cats (white, grey tabby, calico, siamese), so 6 of each, and every dog and cat can now sit and be petted, in 4 directions; the old columns of their sheets did not move, the new ones are on the right.
  • Update 1: ponds and rivers (v1.1, 2026-11-02): a 47-tile water autotile with an animated shore (3 frames), deep water drawn on top of it, ice for winter, lily pads, reeds and cattails, stepping stones, and for the fishing a ripple, a splash and fish shadows.

The farmer: 30 animations x 4 directions

  • Moves: idle, walk, run.
  • Farm work: hoe, water, axe, pickaxe, sickle, shovel, saw, pick up, carry (idle, walk, run), throw.
  • Fishing: cast, wait, hooked, reel, caught (with the line and the bobber).
  • Combat: sword, bow, hurt, die. Rest: sit, sleep, pet.
  • Riding: ride idle, ride walk and ride run on the saddled horse, frame for frame with the horse.
  • Rows always down, left, right, up in every sheet. Left is the right side mirrored (so the tool sits in the other hand), shipped as its own row: nothing to flip.
  • 10 tools as separate sprites (behind or in front of the body, frame by frame) with a hand anchor, angle and tool tip for every frame in JSON, so you can attach your own tools, crops and catches.
  • A sheet per animation group AND one file per animation, Aseprite JSON with frame tags and per-frame durations.

The creator and the Farmer Generator

  • 210 layers: 6 skins, shoes, bottoms, tops and waistcoats, overalls, aprons and sashes, beards, 14 hairstyles in 7 colours (a braid, pigtails, a mohawk, an afro, a side part and long wavy hair are the newest), glasses and hats. Every layer fits every pose.
  • Farmer Generator: one HTML file that runs offline in your browser. Pick the pieces, watch every animation in 4 directions, export the sheets at 1x, 2x or 3x plus JSON.
  • 27 premades: farmer, farm girl, rancher, gardener, beekeeper, shepherd, fisher, woodcutter, miner, the mayor, a shopkeeper, the general store owner, the blacksmith, the baker, a florist, a carpenter, the animal doctor, a teacher, an elder, grandpa, a traveler, a musician, a dairy farmer, a stable hand, the seed shop owner, the tailor and the fishmonger.
  • The same rig as Gridwright Modern People and Gridwright Cozy Villagers: their characters mix.

The farm in four seasons

  • Tilled soil, dry and watered, as 47-tile autotiles that join without a seam (water a field tile by tile), and a dirt path autotile.
  • Grass in spring, summer, autumn and winter, with painted tufts, flowers, fallen leaves and snow.
  • 26 crops sorted by season, each with seeds, sprout, young, growing, ripe and a withered stage, plus a produce icon and a seed packet. Garlic, rice, coffee, hops on a pole, grapes on a trellis that joins, and cotton are the newest.
  • A watered look for every crop: seeds, sprout, young and growing just after watering, with damp ground round the foot and drops on the leaves.
  • Watering you can see: the soil soaks in over 3 frames on all 47 soil tiles (dry to watered with no seam across a field), the splash where the watering can's water lands, two sprinklers with spray loops (one waters the 4 tiles beside it, one all 8 round it, the water landing on every one) and puddles in 3 sizes that shimmer.
  • Weather: rain (light, heavy, in the wind), snow (light, heavy) and wind with blown leaves as 320x180 screen overlays that loop without a jump, the same six as 64x64 tiles for a screen of any size, and on the ground 16x16 loops of rain landing on soil, rain rings on the pond and rain puddles. In Godot it is one scene to drop over your game.
  • 8 fruit trees (apple, orange, peach, cherry, pear, plum, lemon, fig) in blossom, fruit and autumn looks, bare in winter; an oak in four seasons, a pine and a snowy pine.
  • Ponds and rivers: a 47-tile water autotile with an animated shore (3 frames), deep water drawn on top of it, ice with the same shapes for winter, 3 lily pads and 2 kinds of reeds (3 frames each), 3 stepping stones, and for the fishing a ripple, a splash and fish shadows.
  • The farmhouse bedroom and living room: a single and a double bed (each made, or as the bed and its quilt apart, so the sleep animation lies with its head on the pillow and the quilt over it), mirrored too, a wardrobe, a nightstand with a lamp, a sheepskin, a stone fireplace whose fire flickers, a sofa and an armchair that the sit animation fits, a bookcase, a floor lamp, 2 rugs, 3 potted plants, a window with curtains and a painting.
  • Crafting stations, idle and working: a workbench (the saw goes through a plank), a brick furnace (a 3-frame fire, molten ore, sparks and smoke), a keg (the airlock bubbles), a preserves jar (fruit and rising bubbles), a floor loom (the cloth grows and the shuttle runs) and a cheese press (whey drips from the spout). Each pair is the same size and stands on the same floor pixels, so your game swaps the sprite in place when the player loads a station.
  • A glass greenhouse of any width: a kit of 16x16 tiles (left end, a middle that repeats, right end, in three rows from the ridge to the brick plinth, and a door closed or open), with the plants inside showing through the glass. Also ready-built: a 3x3 in summer, with the door open, in winter (snow on the ridge, frost on the panes, still green inside) and empty, and a 5x3. Inside: slab and gravel floors, a potting bench, a staging shelf and seed trays.
  • Raised garden beds in wood and stone: each a 16-tile autotile (a Godot terrain, a Tiled wang set and an RPG Maker A2 autotile) that joins in runs and rectangles of any size, filled with the farm's soil so every crop grows in them. Plus planters (a wooden box empty, with flowers or herbs, a window box, terracotta pots, a seedling, lavender), 3 trellises (bare, climbing beans, roses) and a garden arch bare or covered in roses.
  • The mayor's office: a desk, a high-backed chair, a visitor's chair, a waving town flag, a filing cabinet, a bookcase, a rug, the town seal and map for the wall, a paper stack, a plank floor and a panelled wall.
  • Fences and gates, a barn, a chicken coop, a well, 23 props (hay, crates, beehive, scarecrow, sprinklers, troughs, shipping bin...) and debris to clear.

Animals and icons

  • 26 animals in 4 directions: cows, pigs, sheep, goats, chickens, ducks and horses (two coats each), and 6 dogs and 6 cats (husky, shepherd, corgi, dalmatian, siamese, calico...): idle, walk, run, eat, sleep and more.
  • A saddled horse to ride (both coats): the saddle on a coloured blanket, a girth and a bridle; the horse's head and neck as a separate sheet that goes over the rider facing down; riding.json puts the rider on the saddle on every frame, and all 27 characters come ready on both horses. compose.py --ride seats your own character.
  • Dogs and cats sit and get petted: a sit and a "being petted" animation in 4 directions (eyes shut, the head dips, the tail wags), the same length and speed as the farmer's pet animation.
  • 114 icons at 16x16: produce, seeds, fruit, eggs, milk, wool and honey, the tools, 24 fish and fishing gear.

Engine files

  • Every sprite at 1x, 2x and 3x (16, 32 and 48 px tiles), single PNGs and sheets, and catalog.json with every sprite's file, size, season and stage.
Your game, looking finished

Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.

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