Sprite Bases
Blank pixel art bodies to draw on: 4 body types, 3 sizes, 8 directions, 8 animations, 6 layers.
- What's inside
- Top-Down 16x16, 32x32 + Side View
- Sizes
- Top-down, 16x16, 32x32
- Formats
- PNG, JSON
- Download
- 13 MB
Download it: 3 days for $1
This pack alone is $9.99. In Gridwright it comes with every other pack and all 31 tools, for $17 a month.

What it does for your game
- No more animating every character from zero: Walk, run, attack, roll, hurt and death are already animated in every direction, so you draw only the costume and stop redrawing limbs for each new hero.
- Picture your cast: A slim rogue, a broad knight and a chibi mage all walk, roll and attack from the same sheet layout, each drawn by you over a ready body.
- 3,240 frames, 6 layers each: 4 bodies at top-down 16x16 and 32x32 in 8 directions plus side view, with line art, shading guide and part map layers and Aseprite-format JSON tags.
Blank pixel art character bodies, already animated, for you to draw your own characters on. 4 body types (Slim, Broad, Tall, Chibi) in 3 sizes: top-down 16x16 and 32x32 in 8 directions, and side view facing right and left. 8 animations each: idle, walk, run, attack, jump, roll, hurt and death.
Licence in one line: draw your characters on them and use those in your commercial games; do not resell the bases.
What you get
- 3,240 frames: 45 frames per direction (idle 4, walk 8, run 6, attack 6, jump 6, roll 6, hurt 3, death 6); 360 per body at 16, 360 at 32 (8 directions) and 90 in side view.
- 4 bodies: Slim, Broad (wide shoulders, thick limbs), Tall (long legs) and Chibi (big head). Same animations and layout for all four, so a game can swap them.
- Every direction drawn, left included: no mirrored frames, so you never flip a sprite and the light stays top-left.
- 6 layers of every frame: shaded base, flat base, line art, a greyscale shading guide (Overlay), a part map (head, torso, hips, each arm, hand, leg and foot in its own colour, so you select a sleeve with the magic wand) and a grey mannequin.
- 4 example characters drawn on the bases (Villager, Knight, Mage, Rogue) as full sheets, to show how a costume follows every frame.
- A proportions guide: the head, eye, chin, shoulder, hip and knee rows of each body, and the light ramp.
Made to drop in
- One row per animation and direction in every sheet, frames left to right, the same layout for every body and layer.
- Padded cells (16 tile in 24, 32 tile in 48) so attacks, rolls and falls never get cut; the pivot is the bottom-centre of the tile in every frame.
- JSON next to every sheet in the Aseprite JSON array format: frame rectangles, durations and one frameTag per animation and direction (walk_down, attack_left ...), plus bases.json with fps, loops and the attack's hit frame.
- 1x, 2x and 3x of every sheet, every base frame as its own PNG, and skin palettes.
Not included (so you know)
- No clothes, hair or weapons on the bases themselves: they are bases. The four examples show the idea.
- No .aseprite source files: the layers come as separate PNG sheets with the same layout.
- One attack (an overhand swing of the right hand); no bow or casting poses yet.
Your game, looking finished
Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.
Start for $1