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Input Prompts

16x16 pixel art button prompts: keyboard, mouse, gamepad, touch; light + dark, pressed frames

What's inside
16x16
Sizes
16x16
Formats
PNG, JSON
Engine files
Godot, Unity
Download
2 MB
Download it: 3 days for $1 This pack alone is $9.99. In Gridwright it comes with every other pack and all 31 tools, for $17 a month.
Input Prompts, moving preview

What it does for your game

  • No more plain-text button hints: Your tutorial shows a real keycap, stick or swipe where it spelled out the key name, and you stop drawing prompts one by one.
  • Picture your rebinding screen: A player presses a new key and its keycap appears in the row, while the tutorial's Space bar sinks and rises.
  • Key names for Godot and Unity: 424 sprites on a 16x16 grid: 60 keys, 31 gamepad, 9 touch and 6 mouse prompts, light and dark, with each key's Godot 4 Key name and Unity KeyCode in prompts.json.

Button prompts for every input, in pixel art: 60 keyboard keys, 6 mouse prompts, 31 gamepad prompts and 9 touch gestures on a 16x16 grid, each in a light and a dark style with a pressed frame. 424 sprites for tutorials, HUD hints, menus and rebinding screens.

Licence in one line: use them in your commercial games; do not resell the files. No credit required.

What you get

  • Keyboard (60): A-Z, 0-9, F1-F12, the 4 arrows, Space, Shift, Ctrl, Alt, Tab, Enter, Esc and Backspace as keycaps with a lip; wide keys are 32x16, Space 48x16.
  • Mouse (6): left, right and middle click, wheel up, wheel down, move.
  • Gamepad (31), generic: face buttons A, B, X, Y in neutral colours, face-button position icons (north, south, east, west) that work for any controller, D-pad directions, left and right sticks with 4 directions, any direction and press, bumpers, triggers, start and select. No console logos or brand symbols.
  • Touch (9): tap, double tap, hold, swipe in 4 directions, pinch in and pinch out.
  • 2 frames each: normal and pressed (the key sinks, the stick leans, the ring grows): loop them for a "press this" hint.

Made for game code

  • prompts.json names every prompt with its frames per style, and gives each key its Godot 4 Key name and Unity KeyCode, so a rebinding screen can look up the icon for the key the player pressed.
  • An atlas per style with a JSON map, every frame as its own PNG, at 1x, 2x, 3x and 4x.
  • Exact sizes (16x16, 32x16, 48x16); the build checks every sprite and that no two are the same.

What it does not include

No numpad or punctuation keys, no brand-specific controller sets, no font. The labels in the screenshots use our preview font; the tutorial screen is a mock-up made from the pack.

Your game, looking finished

Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.

Start for $1

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