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Wild West Boomtown

16x16 top-down western town: false fronts, saloon, sheriff, bank, store, railway, desert. Any size.

What's inside
577 tiles
Sizes
Top-down, 16x16
Formats
PNG, JSON, Tiled maps (TMX/TSX)
Engine files
Tiled
Download
3 MB
Download it: 3 days for $1 This pack alone is $9.99. In Gridwright it comes with every other pack and all 31 tools, for $17 a month.
Wild West Boomtown, moving preview

What it does for your game

  • No more stitched-together levels: Ground, walls, props and decoration sit on one grid in one style, so you stop patching tiles from different sets and hiding the seams.
  • Picture your first finished area: A whole place the player can walk through, where every tile meets the next and nothing looks borrowed.
  • What is in the files: 577 tiles. Formats: PNG, JSON, Tiled maps (TMX/TSX). Engine files: Tiled.

Licence in one line: use it in your commercial games; do not resell the files. Credit "Art by Gridwright" with a link.

What you get

  • Buildings of any size (107 pieces): tin and shingle roofs as 3x3 blocks, facades in planks, painted boards, adobe and brick (walls, windows, lit windows, doors and stepped or rounded false fronts, left, middle and right), plus swinging saloon doors, a bank door, a barred jail window, a store window, a ticket window, a big stable door, porch roofs on posts and 9 pictogram signs.
  • Ground that joins: a dirt road and a raised boardwalk as 47-tile autotiles, a railway with all 16 joins (straights, curves, junctions, buffer stops), a ranch fence with all 16 joins, desert sand and 11 details.
  • A steam train: a locomotive with turning wheels and smoke, a passenger car and a freight car, facing left and right.
  • Interiors: wall autotiles in 4 finishes (188 tiles), 20 floors and a rug, and 43 furniture pieces: a saloon bar that repeats, a piano and poker tables; the sheriff's desk, jail bars with a door and a pot-belly stove; a bank teller counter with brass bars, a safe and gold; general store shelves and a counter with scales; a hotel bed. 19 wall pieces (a back bar with a mirror, wanted posters, a vault door, a gun rack) and lamps that hang overhead.
  • 28 animation frames included in the count.

Made to drop in

  • Strict 16x16 grid. 70 larger pieces are exact multiples and stand on their bottom row.
  • Every file is named after the object (facade_adobe_false_front_left.png, rail_06.png), with the neighbour bitmask or joins in every autotile name and in tiles.json.
  • Tiled tilesets included: one .tsx per sheet; the road, boardwalk and interior walls carry a wang set, so Tiled auto-tiles them.
  • Day and night: lit windows, a lit store window and lamp posts that light up.
  • Single PNGs and sheets at 1x, 2x, 3x and 4x, and a README that shows how to stack a building.
  • No words and no brands: signs use pictograms.

What it does not include

No characters or horses, no RPG Maker sheets and no engine project files beyond the Tiled tilesets. The art is drawn at 16x16; the 2x, 3x and 4x files are scaled copies. For a modern town in the same grid and view, see Gridwright Modern Town.

Your game, looking finished

Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.

Start for $1

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