Particle FX Baker
No fire, no smoke and no magic in your game, because effects are hard to draw? Shape fire, smoke, magic, weather and explosions with live sliders and bake them into seamless sprite sheets.
Looping pixel-art effects, in your browser.
In your browserNothing to installYour work saved to your accountOpens on any device you sign in on

What Particle FX Baker does
Fire, smoke and magic are hard to draw frame by frame, so many games ship without them. The Particle FX Baker turns a particle system into frames a pixel-art game can use. Start from a preset (fire, smoke, magic, sparkles, explosions, rain, snow, dust, hits, heals, coins), watch it move and change it with sliders.
Stack emitters of different shapes, use pixel shapes or your own stamp, and lock the palette so the effect stays in your game's colours. The bake makes the loop seamless, with the last frame running straight into the first, and exports a sheet with a JSON map of the frames that any engine can read.
How it works
- Pick a preset close to what you need.
- Change the emitters, shapes and colours with the sliders, watching the loop.
- Set the canvas size, frame rate and length.
- Bake it and save the sprite sheet with its JSON.
What you get out
- PNG sheet + JSON
- ZIP of frames
- GIF
- Godot SpriteFrames



Packs to use it with
More tools to effects and light
FAQ
Is Particle FX Baker free?
Particle FX Baker is part of Gridwright: every tool and every asset pack for $17 a month, and you can start with 3 days for $1. It runs in your browser, with nothing to install.
Can I download Particle FX Baker?
No. Particle FX Baker runs inside Gridwright, in your browser, and what you make there is saved to your account, so it is on every device you sign in on. What it exports (your sprites, maps, sounds and engine files) downloads to your computer and stays yours.
What does Particle FX Baker export?
Particle FX Baker exports PNG sheet + JSON, ZIP of frames, GIF, Godot SpriteFrames.
Does Particle FX Baker work with Godot?
Yes. It writes files Godot 4 opens directly.
Can I use what I make in a commercial game?
Yes. What you make with the Gridwright tools goes into free and commercial games on any platform.
Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.
Start for $1