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Explosions

Pixel art explosion sprite sheets: fireballs, smoke, nukes, electric, ice, magic, cartoon, 16-128px

What's inside
16-128 px
Sizes
Side-view
Formats
PNG, GIF, JSON
Download
12 MB
Download it: 3 days for $1 This pack alone is $9.99. In Gridwright it comes with every other pack and all 31 tools, for $17 a month.
Explosions, moving preview

What it does for your game

  • No more one stretched fireball: Each blast from 16 to 128 px is drawn at its own size, so you stop scaling one explosion for every bullet hit and boss death.
  • Picture your barrel going off: The explosive barrel bursts into a fireball, a shockwave ring races outward, debris falls and a scorch decal stays on the ground.
  • 98 animations, hit frame marked: 1101 frames on a strict 16 px grid at 1x to 4x, as PNGs and strips, with explosions.json giving fps, anchor, hit frame and peak frame.

98 pixel art explosion animations (1101 frames) from a 16 px pop to a 128 px mushroom cloud: fireballs, ground blasts, nukes, smoke, poison gas, ice, electric, magic and cartoon bursts, debris, shockwaves, sparks and looping fires. Plus 9 scorch decals and 5 explosive props (bomb, dynamite, grenade, landmine, barrel). For shooters, platformers, top-down and tower defense games.

Licence in one line: use it in your commercial games; do not resell the files. Credit is required: "Art by Gridwright" with a link.

What's inside

  • Fireball blasts (20): the classic fireball: flash, fireball, smoke that rises and breaks up. 32, 48, 64, 96, 128 px, 10-15 frames, fire, plasma (blue), toxic (green), arcane (purple).
  • Tiny pops (3): tiny bullet-hit explosions. 16 px, 6 frames, fire, plasma, toxic.
  • Ground blasts, side view (9): side-view blasts that sit on the floor and throw chunks of earth. 48, 64, 96 px, 12-14 frames, dirt, snow, sand.
  • Mushroom clouds (4): mushroom clouds with a stem, a rolling cap and a ground ring. 96, 128 px, 16-18 frames, fire, toxic.
  • Smoke puffs (8): smoke and dust puffs, no fire. 32, 48 px, 9-10 frames, grey, white, soot, sand.
  • Poison gas (4): a burst of droplets, then a gas cloud that bubbles and drifts away. 48, 64 px, 14 frames, green, purple.
  • Ice bursts (4): crystal shards that burst out and fall, with frost mist and glints. 48, 64 px, 12 frames, frost, teal.
  • Electric bursts (6): a plasma core, jagged bolts, a ring and sparks. 48, 64 px, 10 frames, blue, yellow, violet.
  • Magic bursts (8): gathers inward, flashes, bursts into a ring of runes. 48, 64 px, 12 frames, arcane, holy, shadow, nature.
  • Cartoon blasts (6): a spiky comic star, then round cloud puffs and little stars (no text). 32, 48, 64 px, 10 frames, classic, blue.
  • Debris (4): chunks thrown up by a blast, falling with gravity (lay over any explosion). 64 px, 12 frames, rock, wood, metal, glass.
  • Shockwave rings (6): a round ring that races outward (top-down or any view). 64, 96, 128 px, 9-11 frames, air, fire.
  • Ground shockwaves (4): a flat ring along the floor with dust kicked up at both ends. 96x32, 128x48 px, 10-11 frames, dust, snow.
  • Spark bursts (3): spark streaks that fly out and fall. 32 px, 8 frames, fire, blue, steel.
  • Looping fires (9): burning patches that loop forever, for wrecks, torches and burning ground. 32, 48, 64 px, 8 frames, fire, plasma (blue), toxic (green).
  • Scorch decals (9): blackened ground seen from above, 32, 48 and 64 px, 3 shapes each.
  • Props (5): a bomb and a dynamite stick with a lit fuse (4 frames), a grenade, a landmine with a blinking light and an explosive barrel, 16x16.

Each kind is its own drawing, not a recolour: fire balls that cool into rising smoke, crystal shards, jagged bolts, rune rings, comic stars. Every size is drawn at that size (a 128 px blast has more detail than a 32 px one).

Made to drop in

  • Square cells on a strict 16 px grid, 1-bit alpha, one light direction (top-left), at 1x, 2x, 3x and 4x.
  • Every frame as its own PNG, one strip per animation and a GIF preview of each.
  • explosions.json: frame size, frame count, fps, loop, the anchor (centre or ground point), the hit frame (when to apply damage) and the peak frame, for every animation.
  • The palette as .hex and .gpl. Plain ZIP, no RAR.
  • The backgrounds, characters and vehicles in the screenshots come from other Gridwright packs, not included).

What it does not include

No sound, no source files for an editor (the art is drawn by code), no left/right copies (flip the ground blasts if you need). Sizes above 1x are scaled copies.

Licence

Want another colour or a bigger size? Leave a comment: the pack gets updates.

Your game, looking finished

Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.

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