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Combat VFX

64x64 pixel art combat VFX: slashes, thrusts, claws in 8 directions, hits, parry, dust, status.

What's inside
346 animations, 8 directions
Sizes
Top-down, 64x64
Formats
PNG, JSON
Download
8 MB
Download it: 3 days for $1 This pack alone is $9.99. In Gridwright it comes with every other pack and all 31 tools, for $17 a month.
Combat VFX, moving preview

What it does for your game

  • No more blurry rotated slashes: Each of the 8 directions is drawn on the pixel grid, so you never rotate one slash and watch the diagonals turn to mush.
  • Picture every hit landing: A heavy frost slash sweeps down-left, a hit spark bursts on the enemy and landing dust puffs as your hero drops back in.
  • Damage frames already marked: 346 animations on exact 64x64 cells in 6 colours, with JSON giving every frame, the fps, the anchor point and the hit frame.

346 pixel art combat effects on exact 64x64 cells (2174 frames): sword slashes, thrusts and claws drawn in 8 directions, hits, impacts, criticals, parry, ground slam, dust and status loops. For action RPGs, top-down adventures, platformers, brawlers and roguelikes.

Licence in one line: use them in your commercial games; do not resell the files. No credit required.

What you get

  • 6 attacks in 8 directions (right, down-right, down, down-left, left, up-left, up, up-right): slash, heavy slash, double slash, thrust, claw and a flying sword wave. 6 colours each: 288 animations.
  • 7 round effects: spin slash, cross slash, hit spark, impact, critical hit, parry and ground slam, 6 colours each (42 animations).
  • Movement dust: landing, jump, dash (right and left) and a poof, in dirt and snow (10 animations).
  • 6 status loops (32x32): stunned, poisoned, burning, frozen, bleeding, sleeping.
  • 6 colours: steel, fire, frost, shock, venom, arcane. Every effect on one sheet per colour.

Made to drop in

  • Drawn in 8 directions, not rotated: every direction is drawn by its own rule on the pixel grid, so diagonals stay crisp. Left-hand directions mirror the right-hand ones, so side-view characters swing the same way both ways.
  • A JSON for every sheet with every frame's rectangle, the suggested fps, loop or play-once, the anchor point (the attacker's centre, the hit point or the feet) and the hit frame where damage should land.
  • Exact 64x64 cells (status loops 32x32), nothing touching the cell edge, 1-bit alpha, no outlines: they sit on any floor.
  • Sheets and single PNGs at 1x, 2x and 3x, plus the palette (.hex, .gpl).
  • The screenshots use Gridwright Dungeon Tileset, Top-Down Characters, Pixel Monsters, Platformer Tileset and Side-View Characters, not included).

What it does not include

No sound, no Aseprite files, no engine project files or particle systems. No explosions, beams or spell effects (those are in Gridwright Pixel VFX). The art is drawn at 64x64 and 32x32; the 2x and 3x files are scaled copies.

Your game, looking finished

Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.

Start for $1

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