Street Brawlers
Beat 'em up pixel art fighters, 64x64: combos, kicks, grabs, throws, knockdowns, specials, hitboxes
- What's inside
- 432 frames
- Sizes
- 64x64
- Formats
- JSON
- Download
- 20 MB

What it does for your game
- No more half-finished move sets: Every fighter has the same 16 animations, from a 3-hit combo to grabs, throws and knockdowns, so you stop animating punches frame by frame.
- Picture your street fight: Kade chains jab, cross and uppercut into a punk with a mohawk, Tank throws the bouncer, and dizzy stars spin over the thug on the ground.
- Hurt and hit boxes in JSON: 432 frames on exact 64x64 cells, in 3 colourways and both facings, with brawlers.json giving a hurt box on every frame and a hit box on every frame that deals damage.
Six side-view beat 'em up fighters on exact 64x64 cells: three heroes and three thugs, each with the same 16 animations (72 frames), in 3 colourways and facing right and left. 432 frames in all, 2592 sprites with the colourways and facings. For beat 'em ups, brawlers, fighting games and action platformers.
Licence in one line: use it in your commercial games; do not resell the files. Credit is required.
The fighters
- Kade (hero): street boxer in a sleeveless hoodie and hand wraps. Special: Rising Uppercut.
- Nova (hero): kickboxer in a cropped bomber jacket with a high ponytail. Special: Whirlwind Kick.
- Tank (hero): bearded heavyweight wrestler in a tank top, bandana and boots. Special: Ground Pound.
- Rook (thug): bearded biker in a leather jacket and shades, with a chain at his belt. Special: Shoulder Charge.
- Bouncer (thug): bald club bouncer in a black suit, red tie and sunglasses. Special: Lariat.
The move set (every fighter)
idle (4), walk (8), run (6), punch1 (3), punch2 (3), punch3 (5), kick (5), jump (5), jumpkick (3), grab (3), throw (5), block (2), hurt (3), knockdown (6), getup (4), special (7). Jab, cross and uppercut chain into a 3-hit combo; the grab loops while holding and the throw releases on frame 4; knockdown ends lying on the ground and get up brings them back.
Made to drop in
- brawlers.json: a hurt box on every frame and a hit box on every frame that deals damage, for both facings; the air frames, the front hand point for grabs and throws, fps, loop and the feet pivot.
- One sheet per fighter, colourway and facing (rows = animations, 64x64 cells) at 1x, 2x, 3x and 4x, strips per animation, single frames, and Aseprite-style JSON with frame tags.
- Effects: punch and kick sparks, a heavy hit, a block spark, landing and running dust, dizzy stars (27 frames) and 3 shadows.
- Feet on the bottom row of every frame, one light direction, one outline rule for the whole cast.
- The street, HUD and text in the screenshots are previews (not included).
What it does not include
No backgrounds, tiles, weapons to pick up, portraits or sound. One special move per fighter. The art is drawn at 1x; 2x-4x are scaled copies. No Aseprite source files (the JSON uses the Aseprite layout).
Licence
Want another fighter, a weapon pick-up or a second special? Leave a comment: the pack gets updates.
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