Gridwright Start for $1

Deckbuilder Card UI

Pixel art deckbuilder UI: card frames, energy orb, intents, relics, map, shop and rewards.

What's inside
40 cards, 40 relics
Formats
PNG, JSON
Engine files
Godot, Unity, GameMaker
Download
1 MB
Download it: 3 days for $1 This pack alone is $9.99. In Gridwright it comes with every other pack and all 31 tools, for $17 a month.
Deckbuilder Card UI, moving preview

What it does for your game

  • No more grey rectangle cards: Attack, skill, power and curse frames in 5 rarities, each also upgraded, give every card type its own art window shape and a cost gem.
  • A run that looks finished: Your hand fans out under the energy orb, the enemy shows its intent, and a map of elites, shops and a boss waits next.
  • 260 sprites, all mapped: Card boxes are mapped in layout.json, the draw, exhaust and play animations run 6 frames each, and all 260 sprites sit on a 16x16 grid.

A pixel art kit for a roguelike deckbuilder screen on a strict 16x16 grid: 260 sprites for the battle, the map, the shop and the rewards. For card battlers, roguelike deckbuilders and card RPGs in Godot, Unity, GameMaker or any engine.

Licence in one line: use it in your commercial games; do not resell the files. No credit required.

Cards

  • 40 card frames at 64x96: 4 types (attack with a pointed art window, skill square, power oval, curse jagged) x 5 rarities (common, uncommon, rare, epic, legendary), each also upgraded (+), and a card back.
  • Every card has a cost gem, a title plate, an art window, a type plate and a text box; their boxes are in layout.json, so your engine puts the text in the right place.
  • States: playable, selected and target glows, an unplayable overlay.
  • Animations: draw (a card flipping over), exhaust (burning away) and play (flash and shrink), 6 frames each.

Battle HUD

  • An energy orb with a 4-frame swirl and 4 fill levels.
  • 8 enemy intents at 16x16 and 32x32 (attack, heavy attack, multi-hit, block, buff, debuff, unknown, sleep) with a number plate.
  • 16 status icons (block, strength, agility, weak, vulnerable, poison, burn, bleed, regen, thorns, stun, frozen, focus, luck, curse, artifact).
  • HP bars with a block overlay, a poison fill and a block badge.
  • Draw, discard and exhaust piles with counter badges, an END TURN button in 4 states, YOUR TURN / ENEMY TURN titles.
  • 40 relics at 16x16 and 32x32 and relic slots (normal, hover, empty, new).

Map, shop and rewards

  • 7 map nodes: fight, elite, rest, shop, treasure, event, boss, each in colour, visited (grey) and 16x16, a blinking current-node ring and dotted paths, on a parchment 9-slice panel.
  • 9-slice panels (basic, dark, inset, parchment), a tooltip, buttons in 4 states and a title plate.

Made to drop in

  • Strict 16x16 grid: every sprite is a multiple of 16 px, for 320x180, 480x270 and 640x360 games.
  • Every sprite as its own PNG and on a sprite sheet with a JSON map (slices, content boxes, sockets), at 1x, 2x and 3x, plus palettes (.hex, .gpl), layout.json with the card boxes and an example battle layout, and a README.
  • The silhouettes, the dungeon and the text in the screenshots are previews (not included); every card, icon and frame is in the pack.

What it does not include

No font, card art, characters, backgrounds or sound, no engine project. The art is drawn at 1x; the 2x and 3x files are scaled copies, and the 32x32 icons are smoothed from the 16x16 drawings.

Your game, looking finished

Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.

Start for $1

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