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Footsteps & Foley

Footsteps on 13 surfaces (walk, run, sneak, land, jump) + armour, items, doors, chests. WAV + OGG

Formats
JSON, WAV, OGG
Engine files
Godot, Unity, GameMaker
Download
18 MB
Download it: 3 days for $1 This pack alone is $9.99. In Gridwright it comes with every other pack and all 31 tools, for $17 a month.
Footsteps & Foley, moving preview

What it does for your game

  • No more one footstep on repeat: Every surface folder holds numbered variations for a random-pick player, so you stop hunting step sounds one by one and hearing the same footfall loop.
  • Picture your hero crossing the map: Boots crunch from gravel onto a wooden floor, chainmail jingles with each move, a key turns in the lock and the chest opens.
  • 431 sounds, loudness-matched: 299 steps on 13 surfaces and 132 foley sounds as WAV and OGG, with a cue sheet and README notes for Godot 4, Unity and GameMaker.

Licence in one line: use them in any personal or commercial game; do not resell the sounds.

Footsteps

  • 13 surfaces: grass, dirt path, gravel, sand, snow, wooden floor, stone, metal grate, tiles, carpet, puddle water, mud, dry leaves.
  • Per surface (23 files): walk x8, run x6, sneak (quiet) x4, land x3, jump push-off x2.

Foley

  • Movement and armour (28): clothes rustle as a character moves; leather armour / belt creak; chainmail jingles with a movement; plate armour clanks with a movement; backpack and gear shift (straps, buckles).
  • Pick up and drop (48): pick up a coin; drop a coin; pick up a gem; drop a gem; pick up a glass potion bottle; drop a glass potion bottle; pick up paper / a letter; drop paper / a letter; pick up a wooden item; drop a wooden item; pick up a metal tool or weapon; drop a metal tool or weapon; pick up a sack of coins; drop a sack of coins; pick up a bunch of keys; drop a bunch of keys.
  • Doors, chests and locks (26): wooden door; heavy metal door; chest; wooden drawer slides open; wooden drawer slides shut; iron gate creaks and clanks; key in the lock.
  • Eating and drinking (15): bite into something crunchy (an apple); chewing; eating soft food (bread, stew); drinking; drinking a potion; pouring a drink into a cup.

What you get

  • 431 sounds (3.2 minutes) as WAV (44.1 kHz, 16-bit, mono) and OGG.
  • Loudness-matched: every sound at the same loudness with peaks at most -1 dBFS; sneak steps, chewing and small clicks lower on purpose, listed in the cue sheet.
  • soundboard.html: hear every sound in your browser, offline; "Random from list" plays steps the way a game does.
  • Cue sheet (CSV + JSON): category, folder, name, description, length, peak and loudness of every file, and the random groups.
  • Engine notes in the README: Godot 4 AudioStreamRandomizer, Unity, GameMaker and others.
  • A preview reel on this page plays all 431 sounds (5.4 minutes) with a timestamp list.

Checked by the build

No clipping, no silence at the start or end, no DC offset, no two files alike (a spectrum fingerprint over all of them), every OGG decoded and compared with its WAV, and the sound board tested in a browser.

What it does not include

No voices, no combat or magic sounds, no ambience loops, no music.

Licence

Want a surface or a sound that is missing? Leave a comment: the pack gets updates.

Your game, looking finished

Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.

Start for $1

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