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Chiptune Music

10 chiptune game music loops + 12 jingles in 8-bit and 16-bit: intros, endings, stems. OGG + WAV

Sizes
Side-view
Formats
JSON, WAV, OGG
Engine files
Godot, Unity, GameMaker, RPG Maker, Construct
Download
465 MB
Download it: 3 days for $1 This pack alone is $9.99. In Gridwright it comes with every other pack and all 31 tools, for $17 a month.
Chiptune Music, moving preview

What it does for your game

  • No more placeholder soundtrack: 10 seamless loops cover the title screen, overworld, town, shop, forest, dungeon, battle, boss fight and inn, plus 12 jingles for the moments between.
  • Your boss fight, scored: The Boss Appears jingle hits, Titan Awakens takes over at 168 BPM, and the Victory Fanfare plays when the boss falls.
  • Made for game work: Every track in 8-bit and 16-bit, as a loop, intro + loop, full version with ending, calm version and 4 stems, in OGG and WAV.

10 original looping game music tracks and 12 jingles, every one in an 8-bit and a 16-bit version. Each track comes as a seamless loop, an intro + loop file with loop points, a full version with an ending, a calm version without the lead melody and 4 stems (lead, harmony, bass, drums) for adaptive music. For RPGs, platformers, arcade, action, puzzle and jam games.

Licence in one line: use it in your commercial games and their videos; do not resell the music. No credit required.

The 10 tracks

  • Press Start (heroic title theme; D major, 120 BPM, 4/4; 48 s loop, 105 s full): title screen, main menu, trailer.
  • Open Road (adventure, overworld map; G major, 138 BPM, 4/4; 42 s loop, 91 s full): overworld, world map, first level.
  • Market Square (cheerful town, village; F major, 112 BPM, 4/4; 51 s loop, 112 s full): town, village, hub, cozy game.
  • Coin Counter (bouncy shop; C major, 124 BPM, 4/4; 31 s loop, 68 s full): shop, menu, inventory, upgrades.
  • Mossy Path (gentle forest, exploration; A minor, 92 BPM, 4/4; 42 s loop, 95 s full): forest, field, exploration, calm level.
  • Deep Halls (dark dungeon, cave; E minor, 88 BPM, 4/4; 44 s loop, 99 s full): dungeon, cave, crypt, tense exploration.
  • Clash (fast battle; A minor, 160 BPM, 4/4; 36 s loop, 78 s full): battle, combat, action level, chase.
  • Titan Awakens (intense boss fight; C minor, 168 BPM, 4/4; 46 s loop, 97 s full): boss fight, final battle, escape.
  • Lantern Light (calm night, rest; Eb major, 76 BPM, 3/4; 57 s loop, 126 s full): night, inn, save room, menu, credits.
  • High Score (upbeat arcade, platformer stage; A major, 150 BPM, 4/4; 38 s loop, 84 s full): platformer stage, arcade, racing, puzzle action.

The 12 jingles

Press Start (1.5 / 4.6 s), Level Start (1.9 / 5.2 s), Level Complete (2.4 / 5.9 s), Victory Fanfare (3.4 / 6.1 s), Game Over (4.9 / 6.2 s), Item Get (1.3 / 3.3 s), Secret Found (2.0 / 3.8 s), Quest Complete (2.7 / 6.2 s), Boss Appears (3.4 / 6.2 s), Checkpoint (0.9 / 1.6 s), Inn / Rest (4.7 / 6.0 s), New Area (2.7 / 4.7 s) (8-bit / 16-bit length). Each as WAV + OGG.

Two versions of every piece

  • 8-bit: pulse channels, a 4-bit triangle bass and noise drums, volume and vibrato stepping at frame rate like an 8-bit console. Dry, with a short echo on the lead.
  • 16-bit: FM lead and FM bass, brass, flute, plucked strings, bells, string pads, a drum kit and reverb.

Made for game work

  • 5 versions of every track: loop, intro + loop (loop points in the file), full with an ending, calm (no lead, for dialogue and menus) and 4 stems that add up to the loop (the build checks it).
  • Seamless loops: each loop is rendered in a circular buffer, so note tails, echo and reverb from the end come back in at the start. No click, no gap, no fade.
  • Loop points everywhere: WAV "smpl" chunk (Godot 4 imports the loops by itself), OGG LOOPSTART/LOOPLENGTH (the RPG Maker convention), and music.json.
  • music.json + cue_sheet.csv: key, BPM, time signature, bars of intro, body and ending, and every file with its length in samples, loop points, loudness and true peak.
  • Mastered for games: -16 LUFS integrated, true peak at or below -1 dBTP, one gain per track so every version and stem mix plays at the same level.
  • OGG Vorbis (44.1 kHz stereo) of everything; WAV (16-bit) of the loops, intro + loop files and jingles.
  • Plays in Godot, Unity, GameMaker, RPG Maker, Construct, Phaser, LOVE and anything else that plays OGG or WAV.

What it does not include

No vocals or recordings, no MIDI or tracker files, no 48 kHz files. The full, calm and stem versions are OGG only; WAV is for the loops, intro + loop files and jingles.

Your game, looking finished

Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.

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