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Sci-Fi Sound Effects

400+ sci-fi sounds: lasers, plasma, railguns, shields, engines, warp, robots, alarms. WAV + OGG

Formats
JSON, WAV, OGG
Download
98 MB
Download it: 3 days for $1 This pack alone is $9.99. In Gridwright it comes with every other pack and all 31 tools, for $17 a month.
Sci-Fi Sound Effects, moving preview

What it does for your game

  • No more hunting sounds one by one: Lasers, shields, engines, alarms and robot servos come from one set at one loudness, so you stop trawling sound libraries and levelling clips that never match.
  • Picture your boarding fight: A red alert klaxon loops over the reactor hum while a railgun charges and cracks, a shield shatters and a heavy blast door closes behind you.
  • 404 sounds, 29 seamless loops: 375 one-shots in numbered variations, all loudness-matched, in WAV and OGG, with a CSV and JSON cue sheet that lists every loop point.

404 sci-fi sounds for shooters, space games and anything with robots: lasers and plasma guns, railguns, shields, explosions, engines and thrusters, warp jumps and teleports, computers, alarms, robots, doors and power. 375 one-shots with numbered variations and 29 seamless loops, in WAV and OGG.

Licence in one line: use them in any personal or commercial game; do not resell the sounds; credit "Art by Gridwright" with a link.

What's inside

  • Lasers and blasters (54): pews, blasters, heavy lasers, pulse bursts, snipers with echo, zaps, pulse rifles, wobbling ray guns, phasers, charged shots, tiny drone lasers, digital turret lasers, beam start / stop and two beam loops.
  • Plasma weapons (16): plasma gun shots, heavy plasma cannons, plasma charging up, plasma bolts hitting and sizzling.
  • Railguns and heavy weapons (19): railguns (charge whine, crack, electric ring), ion cannons, gauss rifles, energy shotguns, missile launches, pulse cannons.
  • Energy impacts (15): lasers hitting metal and armour, energy bolt impacts, blasts hitting the ground, laser ricochets.
  • Shields (16): shields powering up and down, hits on the shield, shields shattering, two force-field hum loops.
  • Sci-fi explosions (24): small, medium and large sci-fi explosions, energy bursts, EMP blasts, implosions, distant ship explosions, falling debris.
  • Engines and thrusters (25): engine start-up and shut-down, thruster bursts, boosts, doppler fly-bys, and 8 engine loops (idle, cruise, thruster, afterburner, fighter, capital ship, ion drive, hover).
  • Warp and teleport (24): warp charging, jumps to warp, dropping out of warp, teleport in and out, portals opening and closing, hyperspace and portal loops.
  • Alarms (13): 6 alarm loops (red alert klaxon, two-tone, whoop, fast beeping, siren, evacuation), warning beeps, a 3-2-1 countdown.
  • Robots and drones (39): short and long servo moves, heavy mech and small robot footsteps, robots talking in beeps, power on and off, damage sparks, breaking down, scanning, a hovering drone loop.
  • Doors and airlocks (29): sliding doors opening and closing, airlock cycles, hydraulic hisses, heavy blast doors, a lift, electronic lock and unlock, force field doors.
  • Power and electricity (26): power up and down, electric sparks, electric zaps, generators starting and stopping, a reactor hum loop and an electric buzz loop.
  • Pickups and power-ups (20): energy, credits, health, ammo and keycard pickups, power-ups collected, upgrades unlocked.
  • Ship and station ambience (4): space station, starship bridge, engine room and alien planet background loops.

What you get

  • 404 sounds (12.9 minutes) as WAV (44.1 kHz, 16-bit) and OGG; one-shots mono, loops stereo.
  • 29 seamless loops (5.6 minutes): engines, beams, shield hums, alarms, hyperspace, reactor, computer rooms and four ship and planet ambiences. Built to repeat without a click; loop points in the WAV and OGG files, and every seam measured in loop_check.csv.
  • Loudness-matched: one-shots at the same loudness, loops a little lower, peaks at most -1 dBFS.
  • soundboard.html: hear every sound in your browser, offline; layer loops and mix them with sliders.
  • Cue sheet (CSV + JSON): description, length, loudness and loop points of every file, and the random groups.
  • A preview reel on this page plays every sound (12.4 minutes) with a timestamp list.

Checked by the build

No clipping, no silence at the start or end, no DC offset, every loop seam checked, no two files alike (a spectrum fingerprint over all of them), every OGG decoded and compared with its WAV, and the sound board tested in a browser.

What it does not include

No voices or spoken words, no music, no real-world gunshots.

Your game, looking finished

Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.

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