Gridwright Start for $1

2D Lights & Glow

Pixel and smooth 2D light textures: radial, cones, window shafts, god rays, animated flicker.

Formats
JSON
Engine files
Godot, Unity
Download
3 MB
Download it: 3 days for $1 This pack alone is $9.99. In Gridwright it comes with every other pack and all 31 tools, for $17 a month.
2D Lights & Glow, moving preview

What it does for your game

  • Night scenes stop looking flat: Torches, lamps and window light come ready, so you stop painting glow gradients and fighting soft edges that clash with your pixel art.
  • Picture your dark corridor: Your player's flashlight cuts a cone through the dark while a fluorescent tube fails and comes back, and fireflies drift past the window.
  • Ready for Godot and Unity: 54 light textures and 11 looping animated lights, each in pixel and smooth styles, with lights.json and a Godot 4 demo tested in 4.7.2.

Light textures and animated light sprites for 2D games, in a crisp pixel art style and a smooth style: 54 light textures (point lights, lamp halos, floor pools, spotlights, a flashlight beam, window light shafts, god rays, neon glows) and 11 animated lights that loop (torch, campfire, candle, lantern, fireplace, failing fluorescent tube, alarm beacon, police lights, lightning flash, magic pulse, fireflies). Ready for Godot's PointLight2D, Unity's 2D lights, or any engine with an additive blend. For horror, dungeons, night scenes, cozy interiors and neon cities.

Licence in one line: use it in your commercial games; do not resell the files. No credit required.

What you get

  • 54 light textures, each in 2 styles and 2 formats (216 files): radial lights with 4 falloffs (soft, linear, hard, lamp halo) at 64, 128, 256 and 512 px; light pools for floors; spotlights at 30, 60 and 90 degrees and a flashlight beam with a hot spot; light shafts through 5 window shapes (four panes, arched, round, blinds, barred); god rays; neon tube glows.
  • 11 animated lights, 96 frames in each style, as single frames and strips: torch, campfire with rising embers, candle, swinging lantern, fireplace, a fluorescent tube that fails and comes back, a rotating alarm beacon, red and blue police lights, a full-screen lightning flash, a magic pulse and drifting fireflies.
  • 4 colour sets (warm, cold, neon, magic), 6 colours each, as palette files and as 24 tinted glow sprites.
  • 6 overlays: a vignette and a darkness layer with a hole for the player, at 320x180, 640x360 and 1920x1080.

Made to drop in

  • Two styles: pixel (chunky cells and 6 flat bands, so the light matches pixel art) and smooth.
  • Two formats: alpha (white light in the alpha channel, for engine lights: tint it with the light's colour) and add (grey on black, for additive sprites).
  • Clean edges, checked by the build: every light fades to nothing before the edge of its file, radial lights and cones only get darker away from their centre, and every animation loops without a jump.
  • One JSON (lights.json): every file with its size, origin, frames, fps and colour, plus Godot and Unity notes in the README.

The screenshots light rooms from Gridwright Isometric Haunted Mansion; not included) with these textures and animations.

Your game, looking finished

Every Gridwright asset pack, made to fit together, and all 31 tools for the fiddly work, with every new release, for $17 a month. Try it in your own game first: 3 days for $1, cancel any time.

Start for $1

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