Dark Fantasy UI
16x16 pixel art dark fantasy UI: boss bar, souls HUD, slots, panels, cursors, icons. 4 themes.
- What's inside
- 480+ sprites, 4 themes
- Sizes
- 16x16
- Formats
- PNG, JSON
- Download
- 1 MB

What it does for your game
- Your HUD stops looking unfinished: A boss bar, health and stamina bars with a damage trail, build-up meters and a soul counter replace the grey boxes in your HUD.
- Picture the boss entrance: The boss name plate and ornate boss bar span the screen, the lock-on reticle marks the target and candles burn beside your quick slots.
- Four themes, one layout: 480 sprites on a strict 16x16 grid in Blood, Bone, Spectral and Hallow, with the same file names, so one folder swap reskins everything.
A gothic pixel art GUI and souls-like HUD on a strict 16x16 grid: 94 sprites in each of 4 themes (Blood, Bone, Spectral, Hallow) plus 104 shared icons, fills and animations, 480 sprites in all. For souls-likes, metroidvanias, dark fantasy RPGs, roguelikes, horror and Halloween games.
Licence in one line: use it in your commercial games; do not resell the files. No credit required.
4 themes, one layout
Blood: black iron, crimson gems and thorn spikes. Bone: ivory bone with skull corners and ember accents. Spectral: cracked stone with glowing ghost-teal runes. Hallow: purple wood, pumpkins and vines, for Halloween. Every theme has the same sprites, the same file names and the same sheet layout, so you reskin a whole UI by swapping one folder. They are not recolours: each theme has its own corner ornament, border profile and accent colour.
The HUD
- Thin and standard bars for health, stamina and focus, with a damage trail fill (the pale part that drains after a hit) and a 4-frame low-health pulse.
- A boss bar with ornamented ends and a boss name plate.
- Status build-up meters with an icon socket: poison, bleed, frost, curse, burn and shock.
- A soul counter with an animated soul (4 frames).
- Quick slots: a cross hub for 4 slots and a stack count tag.
- A lock-on reticle (4 frames), key prompts (square and wide keycaps, up and pressed), animated candles (4 frames) and an area banner.
Everything else in every theme (94 sprites)
- Panels (10): 9-slice panels (basic, dark, title, dialogue, hollow, inset), a tooltip, an 80x80 portrait frame that fits 64x64 portraits, a gothic crest and the banner.
- Buttons (17): wide and square buttons in normal, hover, pressed and disabled states, close and arrow buttons, tabs.
- Bars (6): standard, thin, boss and status meter frames, the boss name plate, the soul counter.
- Slots (19): inventory slots in 5 states, 12 equipment slots with ghost silhouettes (head, chest, hands, legs, feet, weapon, offhand, ring, amulet, consumable, spell, arrows), the quick-slot hub and a count tag.
- Inputs (11): checkbox, toggle, slider, vertical scrollbar, text input.
- Dialogue (8): name plate, choice highlight, animated next arrow, key prompts.
- Ornaments (15): dividers, a centre ornament, corner pieces, candles, the lock-on reticle.
- Cursors (8): arrow, pointer, sword, forbidden, talk, loot, crosshair, wait, with hotspots.
Shared by all themes (104 sprites)
- 39 dark fantasy icons in colour (heart, stamina, focus, soul, weapons, armour, flasks, keys, grimoire, candle, lantern, map, menu, status effects, a pumpkin) and the same 39 in pure white, ready to tint.
- 16 bar fills (health, stamina, focus, trail, boss, souls in two heights, plus the pulse) and 6 status fills; they line up with every theme's frames.
- The animated soul (4 frames).
Made to drop in
- Strict 16x16 grid: every sprite is 16, 32, 48 or 80 px wide and high, for 320x180, 480x270 and 640x360 games.
- 9-slice ready: the ornament lives in the corner cells, so panels, bars and buttons stretch to any size with crisp corners. The margins, content areas, sockets and cursor hotspots are in the JSON.
- Every sprite as its own PNG and on a sprite sheet with a JSON map, at 1x, 2x and 3x, plus palettes (.hex, .gpl) and a README with the 9-slice, bar, meter and quick-slot recipes.
- The screenshots use only this pack's UI; the scenes behind it come from Gridwright Platformer Tileset, Side-View Characters, Pixel Bosses, Pixel Portraits and Isometric Graveyard & Crypt, not included). The text is our preview font, not included.
What it does not include
No font, no portraits, characters or backgrounds (the ones in the screenshots are, no sound, no engine project or Unity package, no Aseprite files. The art is drawn at 1x; the 2x and 3x files are scaled copies.
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